It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. The Kerbal Space Program subreddit. Powered by Invision Community. I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. As long a you can fly faster, the lower density at altitude can be compensated for. The returns are diminishing so eventually you will hit a ceiling. jet engine efficiency in this game is based on built in thrust curves. Kerbal Space Program - All Easter Eggs Guide Why do small African island nations perform better than African continental nations, considering democracy and human development? Its an approximation missing someelements. With the tanks disconnected that way, the rockets don't leach from the jets. Because when your engine has to take in air forcefully it automatically means there isn't enough surrounding your engine and that again means that air density and therefor air resistance must be pretty low too. What plane in existence can fly at the highest altitude, and - Quora Your airspeed is mostly limited by terminal velocity; you can go much faster if you climb a little higher. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. high altitude flight :: Kerbal Space Program General Discussions By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Which is capable of high altitude, high speed flight. Sub-orbital spaceflight - Wikipedia - Inside the atmosphere works the same way, except you need to be on an suborbital trajectory. In addition to the traditional giant tube of explosions that flings things up high approach, Kerbal Space Program includes a very useful piece of equipment that became quite popular in the 20th century: wings.. How to know if you've nailed it perfectly: when you're cruising in level flight, you want the marker to be precisely centered in your navball cross-hairs. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. The longest flight got them down to a little more than half full. Grichmann's answer has been the most reliable way I've found to complete these missions. This thread is quite old. As has been said, ISP is nothing to worry about. The other one I stay around 6000 meters. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. How do I align things in the following tabular environment? Air temperatures vary with latitude and time of day. It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. alternatively, combine a liquid fuel rocket into your plane. You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. If it's above the cross-hairs, you need a little less. 1 1: The basics 2 2: Setting it up 3 3: First flight 4 4: Finishing touches 1: The basics First of all, you're going to need an airplane. I'd almost expect it to work better in stock since infini-gliders can be done. If you have an account, sign in now to post with your account. New comments cannot be posted and votes cannot be cast. No, I think it's correct, unless I've got a brain fart going, here. http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. Beginner's Guide: Tips and Basics - Kerbal Space Program 2 Wiki Guide - IGN Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. Privacy Policy. These are the building blocks of solid spaceplane design!Subscribe! The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. 1 Pod outside the level 3 VAB. Paste as plain text instead, I don't recall if they model aspect ratio, but either way, the struts are murder and the delta wing has so much more wing that it'll still have more lift. Thank you, I was able to reach up to 24km altitude with this design. - Insane lift to weight didn't help. ksp high altitude plane. Hopefully this will be helpful to you. The Panther engine can hold 19,000 steady and oscillates around 20,000. The stratospheric region, where temperature rises as altitude increases, spans the region between the altitudes of 10 km and 22 km. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. The maximum cruise altitude is just over 40,000 feet. Listen to this guy, don't go much farther above 15000 with high altitude engines. Be sure to have enough intakes (I think maximum efficiency in stock is 1 ramjet intake per ~2 tons of plane, though that is aesthetically ridiculous), and if you're still running short of intake air, you can dip down a bit to speed up and get to denser air. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. Valve Corporation. I followed a similar strategy. Either of the two speeds are to be avoided. To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. You'll notice that usually your prograde marker is slightly below your pitch. A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. Jet engine - Kerbal Space Program Wiki Yes, although they have only been flown with nearly full tanks. Air Intake) and how fast your aircraft ultimately flies (air resistance/altitude)! Ok, the panther engine is still not good enough. It may work with stock too, I just don't know. Welcome to the forums. Your engine burns the same amount of jetfuel per second regardless of how high or fast you are! A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. Clear editor. There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. You are simply running out of atmosphere (i.e. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. 2.) Your link has been automatically embedded. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. I also had problems with a high altitude plane until I decided to follow the K.I.S.S. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. high-2 A Screenshot of Kerbal Space Program Is it suspicious or odd to stand by the gate of a GA airport watching the planes? Note: Your post will require moderator approval before it will be visible. I decided to look into that two intakes thing, and it turns out to make 11-12 m/s difference at 19,000m with my plane. Unfortunately, most space plane designs are impossible (or at the very least impractical) at your current tech level. That's all true, but just read the OP: hypersonic appears to be completely out of the question. I've been finding it difficult to build a jet that can fly over 15km alt. First off as of .15.1 intakes don't do anything. If you want to cover your aircraft with loads of intakes, I'm sure you could easily fly above 35km and reach 2000+ m/s velocity. Here's my example of dealing with the situation. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. So if you replace the turbos with basic jets, you will have more thrust from the ground up, and your vessel will weigh slightly less. Use the reaction wheel to hold your attitude slightly nose down as you float down and you can guide yourself like a paraglider. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. The main body is a fuel tank with a Swivel engine at the end. EDIT: Didn't notice you were using FAR. Turbojets are so ridiculously efficient that it doesn't really matter. Can't remember where I saw/read about it - Scott Manley maybe? Or you need to put a little bit of angle of incidence in your wings, which will reduce drag since you don't have to pitch the entire plane up, but will be stuck at a fixed angle meaning you'll have to pitch up or down anyway during certain phases of the flight that the plane isn't optimised for. You can post now and register later. It flames out at 25,000. Sideslip handling. Rockets aren t the only way to get to space. So the faster you go the higher you can fly where there is less drag. its rather flat but its a solid surface. It was meant for low altitude flight. - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. High altitude planes - Kerbal Space Program Forums The U-2 is probably the highest altitude aircraft still flying. Fighting oscillations. *I use FAR these days, which basically means completely replacing every spaceplane and rocket you ever designed to account for its much more realistic aerodynamics. Upload or insert images from URL. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. Clear editor. Secondly don't think of engines working better at different altitudes, think of them working better with different air intake quantities. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). A destructible memorial to the old Mk. If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. If not, please explain why, which I know you have no problem doing! Press question mark to learn the rest of the keyboard shortcuts. lost birth certificate near berlin; ksp high altitude plane. Challenges TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki How do i build a high altitude plane? : r/KerbalSpaceProgram - reddit Here's Mr. Manley using it in his tutorial: @Pvt.Grichmann: I think it's at specific locations on Kerbin, not just anywhere above 18km. Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage I generally don't fuss with AoI unless I'm making a long range cruiser. To get there, you're going to want to climb at the fastest rate you can manage to 18-20 km, at which point you should mostly level off and start accelerating horizontally. Yes. Whiplash is the engine you would want to use on a plane meant to go 20km. However, it seems as if your delta wing has has more area, might that be it? Delta wings are able to work better since the lack of lift per square area is compensated by having larger area to provide lift. Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. That will unlock: "Whiplash" Turbojet Which is capable of high altitude, high speed flight. This thread is quite old. So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). If it's below the cross-hairs, you need a little more AoA. One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. You also need to be going very fast to generate adequate lift at high altitudes and unlike the real U-2, you don't need to fear about overspeeding and destroying the plane. Your previous content has been restored. Kerbal Space Program Jool Landing Youtube.
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